flying tower

This tower, capable of steam-powered magical flight, is where the heroes of Rashemen base their operations out of. It is nearly 200 feet tall, crafted of solid stone, with multiple high-ceilinged levels. There are sleeping quarters, a small library, a living area including kitchen and medical chamber, an giant summoning circle and barracks for Hathran-in-training. The second to top level is open, a giant pool where a rabbit lives in a lonely, well kept hutch. The top level, where Spelldrinker is kept, is enclosed by a transparent steel dome and holds a beautiful, well-cared for garden. Pigeon cotes set against a wall, and statues of the three goddesses of Rashemen stand guard, alarm statues that hold, respectively, a globe of light (Mystra), an ewer of water (Chauntea), and a dish of grain for the birds (Milekki). A guardian ent stands in the middle of the room in tree form, and another tree serves as a gateway from the tower to Immilmar. Enchantments on the room enable communication with plants and animals. All levels of the tower beyond the engine area are hallowed.

The tower was acquired after its previous owner had joined forces with the Durthan in the Rashemi Civil War. They had snatched two pieces of Spelldrinker from underneath the young adventurers’ noses, and fled in their flying tower. A Calishite man known as the Thundercaller used the tower to surround himself with a mobile army of elementals and outsiders, all under his control. After his death, the mephits piloting the tower were easily bribed to sway their loyalty, and Diasaan Wunjo made the tower her own.

flying tower

Triple Dragon Ante BoSheck Falamh